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Pearl Research
publishes studies covering topics of interest in the technology, Internet
and digital media markets. To inquire about our customized
research and consulting services or to receive complimentary excerpts
of our reports, please contact us.
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info about our subscription service
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Analysis
of social and casual games companies Kabam, Kixeye and Fight My Monster
To
download the table of contents, click here

Pearl
Research is pleased to announce a new report, “Case Study of Kabam,
Kixeye and Fight My Monster”. Please contact us for an excerpt.
Three online game companies, Kixeye, Kabam, and Fight My Monster have
achieved accelerated growth in the past year with prominent social and
casual games. Kabam and Kixeye are on track to $100 million in revenues.
This report analyzes the individual companies and their corresponding
flagship games in detail, with analysis of the reasons why these titles
monetize well.
Contact
us at research (at) pearlresearch.com or call 415-738-7660 for a free
excerpt.
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China
Research: Comprehensive Coverage of Technology, Digital Media and Consumers
Pearl
Research's numerous China studies include:
+ Online
Advertising
+ Games Market
in China (online, console, packaged PC)
+ Social media (blogging, social networking, video sharing, digital
music)
+ Google and Baidu analysis including consumer feedback
+ Games Development and Outsourcing
+ Chinese consumers: online surveys and focus groups
+ Trendspotting for Chinese youth and young adults
+ Individual Games analysis (Changyou's TLBB, EA's FIFA Online, Giant's
Zhengtu, among others)
+ Best Buy in China
+ Other reports, click below to view a full list
>> CLICK
HERE TO SEE A FULL VIEW OF OUR CHINA REPORTS>>
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Online,
Mobile and Video Games in Asia Series:
+Internet/Cyber
Cafes Across Asia
+ Games Market in China
+
Games Market in Vietnam
+
Games Market in India
+
Games Market in Taiwan
+
The Games Market in South Korea
+ Games Market in Asia: Top Publishers
+
Video Game Markets in Select Countries
These
studies contains
- Executive summary
- Key metrics such as the size of the online games market, number and
growth in Internet users, broadband penetration and PC penetration
- Inhibitors and drivers to market growth
- Discussion of Internet cafes and their role in the online games market
- Examination of MMOGs and casual currently in the market
- Profiles of key players
-Role of social media
-Consumer purchasing patterns
- Financial data, key metrics, product analysis
- Strategic Conclusions
Companies
covered in the report include CJ Internet, NCsoft, Neowiz, Netease,
NHN, Perfect World, Shanda, Soft-World, Tencent and The9. Pearl Research
has also compiled an exclusive Relationship Matrix tracking licensing
deals, investment, and mergers and acquisitions across the region.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for questions,
to receive an excerpt of any of these studies, or to purchase.
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Analysis
of Zynga's Cityville and EA's Sims Social
This study analyzes gameplay elements that contribute to the success
of both titles. Topics covered include: graphics, user interface, virtual
currency, replay value and active community management.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for questions.
Official
Casual Games Report
Pearl Research is pleased to have contributed to the trade organization
Casual Game Association’s “Casual Games Report”. The
report is becoming the industry standard for casual games information.
This exclusive 60-page report covers worldwide market sizing, business
models, industry dynamics and top products and companies. To purchase
this report, please visit this link: www.regonline.com/CGAPearlResearchReport
Please
contact us at research@pearlresearch.com or at 415-738-7660 for questions. |
Leading Publishers Worldwide
These 20-page
studies analyze the top publicly-traded game publishers worldwide including
Activision, Electronic Arts, Microsoft, Nintendo and Take-Two.
Please
contact us at research@pearlresearch.com or at 415-738-7660 for questions
or to purchase this study.
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The Phoenix Generation: Capitalizing on China's Young Consumers
"The
Phoenix Generation” is a comprehensive and insightful lifestyle study
on Chinese youths ages 16 to 30. The study identifies emerging trends,
attitudinal shifts and what’s hot in games, Internet, entertainment,
technology, fashion, and consumer products. Most importantly, the study
provides actionable insights for companies to effectively target this
segment.
Pearl Research
based the Phoenix Generation study on in-depth one-on-one interviews
across both first- and second-tier cities in China and online survey
respondents. Through both quantitative and qualitative data including
trend analysis, in-depth youth profiles, and spending diaries, readers
can gain insight into contemporary Chinese youth.
The ongoing
Phoenix Generation studies helps companies understand this important
demographic and what drives their lifestyle choices and spending habits.
CONTACT
US TO RECEIVE A NEW SAMPLE OF THE Phoenix Generation report.
Our latest update includes analysis of online games tournaments, casual
games, online games trends, virtual currency regulations and interviews.
Please contact us at research@pearlresearch.com or at 415-738-7660 for
questions, or to purchase this study. To read the original press release,
visit: http://www.pearlresearch.com/products/CYP07.html
Link to Study:
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