Pearl Research provides consulting services and market research with a special focus on emerging markets and platforms.

We also provide business development and matchmaking services for companies interested in the digital media sector.

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Select Individual Studies:
The $2 billion+ Casual Games Market Worldwide

Phoenix Generation: A Primary Consumer Study on Chinese Youth

Virtual Worlds (coming soon)

Publisher Profiles (EA, ATVI, THQ, Take-Two and Midway)

Web 2.0 in China: Blogs, Video Sharing and Social Networking

The Games Market in Asia: individual reports on China, India, Korea and Taiwan

 




Sept 2 , 2008 - Online Games Market in Korea Exceed $1.7 Billion

June 12, 2008 - Phoenix Generation Study of Chinese Young Consumers: Urban Incomes Reaches $5,000

May 26, 2008 - Pearl Research Releases Analysis of Xiaonei and Social Networking

April 7, 2008 - Chinese Consumers Have Mixed Reactions to iPhone, according to new Pearl Research study


March 19 , 2008 - Online Games Market in China up 60% in 2007, according to new Pearl Research study


Jan 17, 2008 - Pearl Research releases report on Google versus Baidu, based on consumer feedback


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Establish influential contacts and enhance your understanding of the Chinese Internet and games market. Learn more about our past business development trade mission to China. We can personlize trips for companies.


 

 



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